Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | 1x 1x 1x 1x 1x 1x 34x 17x 17x 17x 17x 17x 1x | import {FC, useRef} from 'react'; import RangeInput from '../../ui/RangeInput/RangeInput'; import {useDispatch, useSelector} from 'react-redux'; import {RootState} from '../../../redux/store'; import {RangeInputProps} from '../../../types/types'; import useStartEvolve from '../../../hooks/useStartEvolve'; import {gameToggleSpeed} from '../../../redux/gameSlice'; interface Props extends RangeInputProps { evolveTimeId: any, } const SpeedInputControl: FC<Props> = ({ evolveTimeId, ...props }) => { const {evolve, timeSpeed} = useSelector((state: RootState) => state.gameSlice); const dispatch = useDispatch(); const ref = useRef<HTMLInputElement>(null); const startEvolve = useStartEvolve(evolveTimeId); const onChangeSpeed = (): void => { const range = ref.current as HTMLInputElement; dispatch(gameToggleSpeed(+range.value)); clearTimeout(evolveTimeId.current); Iif (evolve) { evolveTimeId.current = setTimeout(() => startEvolve(), timeSpeed); } }; return ( <RangeInput ref={ref} {...props} onChange={onChangeSpeed} /> ); }; export default SpeedInputControl; |