Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 102x 51x 51x 51x 51x 51x 51x 51x 1x | import {FC, useRef} from 'react'; import {gameChangeGridSize} from '../../../redux/gameSlice'; import Button from '../../ui/Button/Button'; import {ButtonProps} from '../../../types/types'; import {useDispatch, useSelector} from 'react-redux'; import usePauseEvolve from '../../../hooks/usePauseEvolve'; import useStartEvolve from '../../../hooks/useStartEvolve'; import useResetGame from '../../../hooks/useResetGame'; import {RootState} from '../../../redux/store'; import Tooltip from "../../ui/Tooltip/Tooltip"; interface Props extends ButtonProps { onCreate: () => void; evolveTimeId: any } const ButtonSize: FC<Props> = ({title, onCreate, evolveTimeId, children, size, color, ...props}) => { const {start, evolve} = useSelector((state: RootState) => state.gameSlice); const dispatch = useDispatch(); const ref = useRef<HTMLButtonElement>(null); const pauseEvolve = usePauseEvolve(evolveTimeId); const startEvolve = useStartEvolve(evolveTimeId); const onReset = useResetGame(pauseEvolve); const onChangeSize = (): void => { const button = ref.current as HTMLButtonElement; const size = button.dataset.size?.split('_') as string[]; dispatch(gameChangeGridSize({ sizeX: +size[0], sizeY: +size[1] })); Iif (start || evolve) { onReset(); } Iif (start) { setTimeout(() => onCreate()); } Iif (evolve) { setTimeout(() => { onCreate(); startEvolve(); }); } }; return ( <Tooltip placement={'top'} content={<>{title}</>}> <Button {...props} ref={ref} size={size} color={color} onClick={onChangeSize}>{children}</Button> </Tooltip> ); }; export default ButtonSize; |